![]() ![]() Very little of that manifests here, with Exit the Gungeon’s constant weapon-switching chaos (interestingly, inspired by the unlockable Blessed mode found in the original) seemingly built to counter premeditation of any stripe. Part of what makes Enter the Gungeon so special is it’s careful approach to combat, the myriad of synergies which exist between items and weapons, and the sense of player agency. It’s hard to call the latter a distinct improvement, though, and it can’t help but feel like an artificial pretense to boost the game’s perceived value, now that it’s on (scare-quotes) “proper” gaming platforms. ![]() The new version which shipped with the Nintendo Switch release is a little beefier, though, with the trumpeted 2.0 update adding some fixes, gameplay adjustments, and additional content, slightly extending the length of the experience. Owners of Apple hardware who could play the game found a unique, fairly brisk experience, one which was in no way a satisfactory sequel, but a fun-enough game which could be played through in much shorter bursts-a coffee-and-desert to Enter the Gungeon’s main course. Dodge Roll was forthcoming that Enter’s last content update A Farewell to Arms represented the end of the Gungeon journey, so it’s unclear if Exit was plotted as a surprise all along or was simply a last-minute development decision. As an Apple Arcade exclusive, it’s not hyperbole to describe fan response in 2019 as both shocked and elated.
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